3D Artist
I am Nico van den Brink Montijano, a 3D Environment & Material Artist with strong knowledge of real-time production pipelines, gained through academic training and hands-on experience in full-cycle projects. Skilled in modeling, texturing, lighting, and engine implementation, with a focus on visual quality and performance optimization. Known for collaborative teamwork, asset ownership, understanding and a solid of modular environments and PBR workflows. Passionate about crafting immersive worlds and constantly improving as a technical and artistic contributor to game development.
I have been a passionate about video games with a great interest in how they work and the world that exists behind the screen for as long as I can remember. I am eager to learn and motivated to discover the profesional world and how to connect my work with my passion
If you’re curious about the person behind the artist, I used to play soccer and enjoy spending my free time playing video games, reading comics, working out, scuba diving, bowling, and, most importantly, making memories with my friends and family.I was born in Barcelona and lived there for most of my life before moving to Valencia to be closer to my family. Although I initially pursued a more scientific path throughout my studies, everything changed when I turned 18. That’s when I decided to follow my true passion and shifted my focus to the world of 3D art and video games.
discover ceativity
Where bold ideas meet purposeful design, turning your brand stories into immersive digital experiences.
innovative ideas
Oure each project is approached as collaboration so your brand can grow and always stay consistent.
quality showcase
From shaping the strong identities crafting engaging websites, digital products & full campaigns.
My passion, a form of experiential art. They are not merely a pastime, but tools that stimulate creativity, improve reflexes, and allow players to explore worlds, overcome challenges, and connect with other people.
Exploring ways to create and generate fun and inmersive experiences
I have experience with industry pipeline for creation of props, characters and environments for the creation of a indie studio projects.


